Config Zone
The Config Zone is the area of the editor where most of your game’s settings are managed.
(Alpha alert – this section will probably change a lot.)
Configurable here are:
- Default save file image: This is the image that will be shown on Save slots when a save file is present in the slot. (Alpha alert – In future save slots will be able to optionally show screenshots for easier recognition of save files.)
- Scrollbar handle: This is the image used for the scrollbar handle, displayed at the right-hand side when a node’s text is too long to fit inside the textbox.
- Default dialogue blip: This is the “blip” sound played when text is being shown using the Typing transition. This sound can be overridden for individual characters using the Sprite editor.
- Default font: This is the default font used for textboxes and text objects. This must be a TextMesh Pro font asset: see the TextMesh Pro documentation on font asset creation for more details.
- Font size: The default font size for textboxes and text objects.
- Textbox rect: This is the position and size for the default textbox. Other textboxes with different geometry can be configured in the UI editor.
- Textbox background: This is the background image for the default textbox.
- Textbox border: These are the border sizes for the default textbox, so its background image can be used as a nine-slice.
- Rest time: This is the time (in seconds) the textbox should pause when encountering a rest symbol (
#) in the text. (Alpha alert – currently this only works with the Typing transition mode). - OnStart event: This is a sequence of actions that runs when the game starts.
- OnStoryFrameClose event: This event runs whenever the main StoryFrame is closed.
- OnQuit event: This event runs when the game quits, if a StoryFrame is onscreen at the time. The OnStoryFrameClose event will also run beforehand.